/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef OUTDOOR_PVP_MGR_H_
#define OUTDOOR_PVP_MGR_H_

#define OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL 1000

#include "OutdoorPvP.h"
#include <ace/Singleton.h>

class Player;
class GameObject;
class Creature;
class ZoneScript;
struct GossipMenuItems;

struct OutdoorPvPData
{
    OutdoorPvPTypes TypeId;
    uint32 ScriptId;
};

// class to handle player enter / leave / areatrigger / GO use events
class OutdoorPvPMgr
{
public:

    // ctor
    OutdoorPvPMgr();

    // dtor
    ~OutdoorPvPMgr();

    // create outdoor pvp events
    void InitOutdoorPvP();

    // loads outdoorpvp_template
    void LoadTemplates();

    // called when a player enters an outdoor pvp area
    void HandlePlayerEnterZone(Player * plr, uint32 areaflag);

    // called when player leaves an outdoor pvp area
    void HandlePlayerLeaveZone(Player * plr, uint32 areaflag);

    // called when player resurrects
    void HandlePlayerResurrects(Player * plr, uint32 areaflag);

    // return assigned outdoor pvp
    OutdoorPvP * GetOutdoorPvPToZoneId(uint32 zoneid);

    // handle custom (non-exist in dbc) spell if registered
    bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject* go);

    // handle custom go if registered
    bool HandleOpenGo(Player * plr, uint64 guid);

    ZoneScript * GetZoneScript(uint32 zoneId);

    void AddZone(uint32 zoneid, OutdoorPvP * handle);

    void Update(uint32 diff);

    void HandleGossipOption(Player * player, uint64 guid, uint32 gossipid);

    bool CanTalkTo(Player * player, Creature * creature, GossipMenuItems gso);

    void HandleDropFlag(Player * plr, uint32 spellId);

    typedef std::vector<OutdoorPvP*> OutdoorPvPSet;
    typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
    typedef std::map<OutdoorPvPTypes, OutdoorPvPData*> OutdoorPvPDataMap;

private:

    // contains all initiated outdoor pvp events
    // used when initing / cleaning up
    OutdoorPvPSet  m_OutdoorPvPSet;

    // maps the zone ids to an outdoor pvp event
    // used in player event handling
    OutdoorPvPMap   m_OutdoorPvPMap;

    // Holds the outdoor PvP templates
    OutdoorPvPDataMap m_OutdoorPvPDatas;

    // update interval
    uint32 m_UpdateTimer;
};

#define sOutdoorPvPMgr (*ACE_Singleton<OutdoorPvPMgr, ACE_Null_Mutex>::instance())

#endif /*OUTDOOR_PVP_MGR_H_*/
